Resumen
One of the most popular school failures is the
mathematical difficulty. Dyscalculia is a specific learning disability in
mathematics, neurobiological basis that is characterized by a difficulty in
numerical processing and calculation. Facing dyscalculia improves the rates of
school failure and adopts specific methodologies to teach reading and
understand numerical processes that have beneficial effects for the rest of
students.
Palabras clave
Matemáticas, juegos, discalculia
Preguntas clave
¿Cómo la implementación de juegos matemáticos
da resultados beneficiosos en alumnos con discalculia
¿Qué cambios cerebrales se asocian con el uso
de un juego virtual
¿Cuáles son las diferencias entre la aplicación
de ejercicios convencionales matemáticos versus el uso del juego 2D
Conclusiones
Promote the use of serious games. A serious
game is a game designed for a primary purpose other than pure entertainment.
The objective of this game is none other than improving the children
mathematical skills to help combating the dyscalculia. By doing this through an
amusing 2D game the children will enjoy more learning math playing a game
rather than doing boring conventional and regular exercises.
Tipo de metodología utilizada
Cualitativa, ya que explica las diversas estrategias
a implementar, sus fortalezas y debilidades. En qué ayuda a la discalculia y
cómo evalúan los conceptos de número en alumnos con esta problemática.
Abordaje analítico
The goal of this
project is to evaluate brain changes associated with the success of the
intervention of dyscalculia applied to primary school children with math
difficulties.
The method used to evaluate this is a
videogame. This videogame consist in a set of 2D games that will evaluate
concepts as numerical consciousness, mental number line and system base 10.
This game will help the children improve their mathematical skills and help the
doctors by doing a follow up of the children results. Depending on this results
the doctor may modify the parameters of the game to adapt to the children
skills.
Aportaciones al conocimiento
The use of Smartick is a method of learning
that through math, increases mental agility, computing power and strengthens
concentration and study habits, helping the child reach his full potential.
Smartick is one of the best choices to complement the student’s training in
mathematics, improving the computational power and mental agility in an
efficient and fun way.
Referencia
Cos, A. (2015).
Games for dyscalculic children. UVIC. Universitat de Catalunya.
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